Immersive and creepy environments, and I liked the controls at the edge of the screen for navigation. Maybe it's just me, but I would have liked the clickable objects in each scene to stand out a little more, have a little sparkle or movement or whatever. Scanning the whole scene with the mouse to see when the cursor happened to change was less enjoyable. Overall great job, though.
Interesting and current concept, nice pixel art, and clear story without too much exposition. However, I found the controls awkward. Using slightly different colors for obstacles and enemies would have been helpful for me, too. Giving the refugee a name would have made it even more personal and added additional motivation to keep them alive. Great job!
Thanks for playing and liking it :)
(Spoiler Alert potentially)
Every refugee has a name, and you learn it once you "complete" the game, i.e. reach the shuttle :)
This was really fun to play and kind of addictive. Only complaint would be that for each puzzle the score I got wasn't meaningful - knowing that I got 25/1000 clicks or whatever didn't have context for me, so I didn't know if that was good, bad, or average. Having leaderboards (or fake leaderboards) would be a fun way to communicate how good my score was and inspire me to try and do better. As it is right now the fun is in trying to figure out the picture, and I didn't particularly care about my score.
I thought this was lovely and it seems like something you should definitely submit to Games for Change if you haven't already. Informative and important for kids and their parents. My only gripe is that some of the later puzzles were really hard! Potentially too hard for young kids and maybe a hint mechanic would be helpful in those cases, like stars that circle a general area of one of the remaining differences to help players narrow down where to look.
The puzzles were clever and I enjoyed figuring them out. The art style was cute. Things that would have improved the experience for me:
* Tiles being "magnetized" and clicking into place.
* a limited number of hints - when I "lost" I had no idea what the puzzle was. Something like placing one of the letters in the correct place for the cost of one "hint"
* A sense of progression - knowing that I had completed 5/20 puzzles or something. I had no idea how close to the end or "beating the game" I was when I lost
The music is beautiful, the art is great, and the concept is intriguing. For people who read quickly though I wish there were a way to speed up the text/intro.
I really like the concept, the art, and the execution. I just found myself wishing there were a way to speed up the text.
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